1 day ago with 9,016 notes - reblog

tagged as : #omg cute!!#bats

1 day ago with 6,477 notes - reblog

tagged as : #cute#pastel

bert-and-ernie-are-gay:

kluckleberry:

#while bbc sherlock is at the stage where sherlock and john are finally discovering their love for each other #the movies have flown straight past flirting and into husband land

Interviewer: Tell us about your relationship with Robert Downey Jr on set.
Jude Law: Oh, I love him. I love him.
Interviewer: Yeah? You had a bit of a bromance going on there.
Jude Law: What is this new term everyone is using?
Interviewer: Bromance?
Jude Law: Oh, it’s a horrible term. What about just a romance?
Interviewer: No, it’s not the same.
Jude Law: Why not? Why?
Interviewer: Cause then you’d have to star in a romantic comedy together or something.
Jude Law: We just have. Have you not seen it? [x]

1 day ago with 124,048 notes - reblog

tagged as : #Sherlock

rifa:


earlgreymartini:

strelok-the-marked-one:

hokuto-ju-no-ken:

tits-in-a-toboggan:

I wasn’t aware that strong, sexually empowered women are in fact a demeaning social trope.
If you had ever played the games, or even mildly researched them, you’d know that Bayonetta is both highly sexualized for the benefit of the viewer AS WELL as being sexually empowered for herself. If you want to hate the former, you have to hate the latter, and that’s rather misogynistic, don’t you think?

Also, just gonna toss this out there: Bayonetta’s designer, Mari Shimazaki, has said that she designed Bayonetta as a power fantasy for herself and that Bayonetta’s personality and attitude is “what she aspires to be more like” because she wants to feel sexy for her own sake, not society’s and also she’s tired of women being both expected to and being shamed for trying to look beautiful. She simply wants to feel powerful, but also beautiful.



See thing is this shit is actually pretty complicated.
In the same way that we have to be mindful that games are designed by people (someone designed, scripted and coded all those scenes shown in Tropes Vs Women, whether you think they’re ‘cherry picked’ or not); we must also remember that multiple people work on a single title, and the politics of a game can come from many sources.
I LOVE Shimazaki’s work. You can tell that she works in a lot of love for high fashion as well as her own preferences of what it means to look cool, sexy and dangerous.
There are some very convincing readings of Bayonetta 1 that represent Bayonetta the character and the game’s plot as something feminist and empowering (you are, after all taking on a patriarchal cult using the very tools that were used to oppress you and your kind); but that reading requires death of the author to work.
Because (unfortunately, IMO), Hideki Kamiya is a thing. For all that Mari Shimazaki says, for all of the empowering academic readings you can find, Hideki Kamiya has pretty much never talked about Bayonetta as a character without mentioning how much of a sex object she is. That’s sex object, not like, sexual force of nature or anything.
Any designs or opinions Shimazaki has are filtered through Kamiya to appear in the end project. His opinions are almost literally final.
If you’ve looked through the Bayonetta 1 art book (It’s called The Eyes of Bayonetta, it has like, 50 pages of Shimazaki costume design and SMH if you’re a fan of this game and don’t have it), there is a notable discord between Shimazaki talking about her design decisions, and Kamiya talking about why he asked for certain design decisions.
There’s a particularly gross part where he talks about how he insisted that there be an alternate costume for Bayo that’s Japanese school gym clothes (y’know, those super anime short-shorts that real JP schools no longer have students wear because it’s too pedo), and roped the 3D modeller to make a whole bunch of renders of it for Kanmiya to wear on t-shirts.
The funny side of this being the 3D modeller also states in the book that he had to break model’s rigging to get Bayo into the poses Kamiya wanted. Escher Girls was right, yo.
Then there’s that whole thing where Kamiya in an interview said that the Vs Joy scene in Bayo 1 was there because he thought that women, even strangers, were inherently competitive against each other. Oh boy.
I REALLY like Bayonetta. It’s one of my favourite games ever. I wish I also had those glasses and gun heels. But it would be a bald-faced fucking lie to think that aesthetic design decisions aren’t heavily grounded in what gives straight dudes (or at least what gives Kamiya) a chubby.

^^^ these are the types of conversations we should be having, all this commentary is spot on. This is how I feel about the Tropes vs Women videos, I think it should open up conversations about how the industry treats its female audience and its female characters. I can think of so many examples of female characters I find three dimensional, empowered/empowering and well-rounded without being treated as sex objects … however I can see the flaws and mistreatment hefted u[on them by moments in the plot, by certain decision makers, by designers making tehir clothes skin tight, etc etc. Its an industry-wide problem that needs THESE KINDS OF CONVERSATIONS in order to evolve and grow.
I think Anita’s commentary is very important to get the ball rolling, but I dont think what she says is inherently correct or as simple as she presents it. But the people opposing her are doing it all the wrong way (and I mean the people -verbally- opposing her, not the psychos with bomb threats) because this shouldnt be seen as an attack but as a opportunity to grow and evolve gaming.


Yeah, I agree. Bayonetta specifically is an interesting topic, because its really really on the fence. Its different from other sexualized depictions if women, but its still sexualized. And how each person feels about that can be different. You don’t have to agree with everything Anita says. A lot of things (especially on, you know, her personal twitter) reflect her take on things. Some women enjoy and feel empowered by Bayonetta, some feel like its still degrading or not a significant move away from the cultural norms. There are good arguments for both, and it ultimately comes down to a matter of opinion. And also yes, I think a lot of Anita’s focus is simply /encouraging critical thinking/ about games and starting conversations about it (getting the ball rolling, as said above.) People seem to take everything she says as some sort of absolute condemnation; I can pretty much guarantee that how OP interpreted it was very far from what she was trying to get across with that tweet.

rifa:

earlgreymartini:

strelok-the-marked-one:

hokuto-ju-no-ken:

tits-in-a-toboggan:

I wasn’t aware that strong, sexually empowered women are in fact a demeaning social trope.

If you had ever played the games, or even mildly researched them, you’d know that Bayonetta is both highly sexualized for the benefit of the viewer AS WELL as being sexually empowered for herself. If you want to hate the former, you have to hate the latter, and that’s rather misogynistic, don’t you think?

Also, just gonna toss this out there: Bayonetta’s designer, Mari Shimazaki, has said that she designed Bayonetta as a power fantasy for herself and that Bayonetta’s personality and attitude is “what she aspires to be more like” because she wants to feel sexy for her own sake, not society’s and also she’s tired of women being both expected to and being shamed for trying to look beautiful. She simply wants to feel powerful, but also beautiful.

See thing is this shit is actually pretty complicated.

In the same way that we have to be mindful that games are designed by people (someone designed, scripted and coded all those scenes shown in Tropes Vs Women, whether you think they’re ‘cherry picked’ or not); we must also remember that multiple people work on a single title, and the politics of a game can come from many sources.

I LOVE Shimazaki’s work. You can tell that she works in a lot of love for high fashion as well as her own preferences of what it means to look cool, sexy and dangerous.

There are some very convincing readings of Bayonetta 1 that represent Bayonetta the character and the game’s plot as something feminist and empowering (you are, after all taking on a patriarchal cult using the very tools that were used to oppress you and your kind); but that reading requires death of the author to work.

Because (unfortunately, IMO), Hideki Kamiya is a thing. For all that Mari Shimazaki says, for all of the empowering academic readings you can find, Hideki Kamiya has pretty much never talked about Bayonetta as a character without mentioning how much of a sex object she is. That’s sex object, not like, sexual force of nature or anything.

Any designs or opinions Shimazaki has are filtered through Kamiya to appear in the end project. His opinions are almost literally final.

If you’ve looked through the Bayonetta 1 art book (It’s called The Eyes of Bayonetta, it has like, 50 pages of Shimazaki costume design and SMH if you’re a fan of this game and don’t have it), there is a notable discord between Shimazaki talking about her design decisions, and Kamiya talking about why he asked for certain design decisions.

There’s a particularly gross part where he talks about how he insisted that there be an alternate costume for Bayo that’s Japanese school gym clothes (y’know, those super anime short-shorts that real JP schools no longer have students wear because it’s too pedo), and roped the 3D modeller to make a whole bunch of renders of it for Kanmiya to wear on t-shirts.

The funny side of this being the 3D modeller also states in the book that he had to break model’s rigging to get Bayo into the poses Kamiya wanted. Escher Girls was right, yo.

Then there’s that whole thing where Kamiya in an interview said that the Vs Joy scene in Bayo 1 was there because he thought that women, even strangers, were inherently competitive against each other. Oh boy.

I REALLY like Bayonetta. It’s one of my favourite games ever. I wish I also had those glasses and gun heels. But it would be a bald-faced fucking lie to think that aesthetic design decisions aren’t heavily grounded in what gives straight dudes (or at least what gives Kamiya) a chubby.

^^^ these are the types of conversations we should be having, all this commentary is spot on. This is how I feel about the Tropes vs Women videos, I think it should open up conversations about how the industry treats its female audience and its female characters. I can think of so many examples of female characters I find three dimensional, empowered/empowering and well-rounded without being treated as sex objects … however I can see the flaws and mistreatment hefted u[on them by moments in the plot, by certain decision makers, by designers making tehir clothes skin tight, etc etc. Its an industry-wide problem that needs THESE KINDS OF CONVERSATIONS in order to evolve and grow.

I think Anita’s commentary is very important to get the ball rolling, but I dont think what she says is inherently correct or as simple as she presents it. But the people opposing her are doing it all the wrong way (and I mean the people -verbally- opposing her, not the psychos with bomb threats) because this shouldnt be seen as an attack but as a opportunity to grow and evolve gaming.

Yeah, I agree. Bayonetta specifically is an interesting topic, because its really really on the fence. Its different from other sexualized depictions if women, but its still sexualized.

And how each person feels about that can be different. You don’t have to agree with everything Anita says. A lot of things (especially on, you know, her personal twitter) reflect her take on things. Some women enjoy and feel empowered by Bayonetta, some feel like its still degrading or not a significant move away from the cultural norms. There are good arguments for both, and it ultimately comes down to a matter of opinion.

And also yes, I think a lot of Anita’s focus is simply /encouraging critical thinking/ about games and starting conversations about it (getting the ball rolling, as said above.) People seem to take everything she says as some sort of absolute condemnation; I can pretty much guarantee that how OP interpreted it was very far from what she was trying to get across with that tweet.

1 day ago with 14,054 notes - reblog

tagged as : #anita sarkeesian#games#bayonetta

otterymary:

s3 potterlock in which sherlock takes an unbreakable vow to protect john and mary

"His Unbreakable Vow"

1 day ago with 137 notes - reblog

tagged as : #wheeee#sherlock#hp#yaaa

lalivingmuerte:

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image

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i think this could be useful for the people who is not totally sure about spend their money in this movie, it has their good and bad points, but generally is a great movie, so please, let’s show them that “An Hispanic story” can be as good as any other one, or even better!. 

1 day ago with 45,353 notes - reblog

tagged as : #hmm cool#to watch

1 day ago with 52,945 notes - reblog

tagged as : #hehe#kitty

2 days ago with 630 notes - reblog

tagged as : #art

for some reason, my costco customer service voice is 1000% more southern. im not even from the south. i do say y’all usually, but I somehow go into this honest to goodness southern accent half the time and im not doing it on purpose whats happening to me

3 days ago with 1 note - reblog

tagged as : #personal

stephenhawqueen:

how come girls line the bottoms of their eyes and look so pretty but when i do i look like 2005 pete wentz?? how come girls wear all black and look so pretty but i look like 2005 pete wentz??? how come girls can have side bangs and look so pretty but when i do i look like 2005 pete wentz??? how do girls do anything without looking like 2005 pete wentz???

are you pete wentz

3 days ago with 142,113 notes - reblog

asexualityresources:

Because nobody deserves to feel alone.

asexualityresources:

Because nobody deserves to feel alone.

3 days ago with 40,367 notes - reblog

tagged as : #ace#lgbtqia+

i bought some urban decay primer potion recently bc wow, so much hype over this product and I had an ulta coupon, but I used it for full-day wear today, and holy dang it’s really good!! I pretty much never bother with eyeshadow bc its always gone in like 2 hours or gets all smudgy and panda eyes, but I put on eyeshadow at 7am this morning, and it still looked just-applied when I got home at 9:30pm! (including getting a bit sweaty and rubbing my eyes occasionally) I’m so excited! totally going to wear eyeshadow more now.

— Shoutout to all the revolutionary people of color of today and yesterday:
5 days ago with 22,461 notes - reblog

tagged as : #race#asian american

5 days ago with 329 notes - reblog

tagged as : #gimme#rilakkuma#cute#plushies

5 days ago with 529,216 notes - reblog

tagged as : #kitty

VT